- Joined
- 2025-01-31
- Posts
- 416
- Location
- Birmingham
Been tracking Aviator multipliers across different esports events and noticed something mental. During Dota 2 TI12 matches this past week, the average multiplier has been sitting at 89x with peaks hitting 247x during the grand final timeout. But switch over to League of Legends Worlds matches and it drops to 23x average, rarely breaking 85x.
Tested this across 47 sessions over 6 days, same £50 stake each time. The Dota matches consistently delivered higher multipliers, especially during pause breaks and draft phases. League matches felt like they were capped or throttled somehow.
Anyone else tracking this pattern? Starting to think the algorithm adjusts based on concurrent viewership numbers - Dota pulling 890k viewers vs League's 1.2m might trigger different RTP settings.
